Doing research: What makes video games successful?

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Taluns's avatar
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Hey guys, doing a little bit of research for a project. If you have time to respond I'd appreciate any comments! (They do not have to be extremely detailed or anything, just your opinions/bulletpoints but feel free to discuss it as deeply as you wish)

What do you think makes a video game successful?

What aspects of games do you find the most appealing? (What will make you want to buy/try a game)

What aspects of games do you dislike? (Current trends or tropes you're sick of?)

Which of the following methods of story telling would you find most appealing?
-Traditional comic panels
-Motion comics (with/without audio)
-Interactive visual novel
-Point and click adventure



Thank you!!

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Amadoodles's avatar
Going to just answer this for me personally:

What do you think makes a video game successful?
Aesthetics, beautiful animation, intriguing world with lore and backstory that makes you want to be drawn in, not that forces it down your throat, (think of how Bastion handles its story).  Exciting gameplay that has interesting characters that i want to find out more about. 

What aspects of games do you find the most appealing? (What will make you want to buy/try a game
Again, really beautiful aesthetic choices (Bastion, Transistor, Ori).  

What aspects of games do you dislike? (Current trends or tropes you're sick of?)
Checking a million boxes and corners of places to see if that one crate has that one tree branch that might one day be useful or you might sell for one gold. Also lots of "fetch my lost kitten/puppy/childern" etc quests that just have you running back and forth and back and forth and back and forth across the map for no reason.  More running back and forth for no reason, or doing lots of stupid little things. And a lack of being able to sort through an inventory if there is one. 

Which of the following methods of story telling would you find most appealing?
-Traditional comic panels
-Motion comics (with/without audio)
-Interactive visual novel
-Point and click adventure
I'm not sure what to answer here. I've played too many point and click that has the logic of "rub random A against other random objects untill something happens", and get gets more frustrating than anything.  I'm not really sure what you mean by things like motion comics.  The point and click can have potential, and it can also be "interactive for interactions sake". The same with the interactive visual novel. What does the interaction do besides make you click on stuff for no real reason? If its done well though then it can be great.