Hey guys, doing a little bit of research for a project. If you have time to respond I'd appreciate any comments! (They do not have to be extremely detailed or anything, just your opinions/bulletpoints but feel free to discuss it as deeply as you wish)
What do you think makes a video game successful?
What aspects of games do you find the most appealing? (What will make you want to buy/try a game)
What aspects of games do you dislike? (Current trends or tropes you're sick of?)
Which of the following methods of story telling would you find most appealing?
-Traditional comic panels
-Motion comics (with/without audio)
-Interactive visual novel
-Point and click adventure
Thank you!!
ShopDreamUp AI ArtDreamUp
Hello after 2 years o/
Howdy all, not sure if I have any active followers on here still :'>
I haven't really been active here for the last couple of years.
What have I missed?
What's the deal with Eclipse?
When that goes live, is dA as we know it ded?
Any of y'all from the 2010 sparkle dragon days still kickin about?
I've been so nostalgic for old dA times so I logged back in to check what's been happening and if any of my mutuals are still creating art.
I've been spending most of my time on Paleo Pines' development.
(If y'all don't know, it was a game idea I pitched back in 2019 that's now fully funded and currently being developed in the indie game st
Paleo Pines- Join our Discord Server!
Howdy all!
Been a while since I've updated here. I've been busy working on our dinosaur-theme ranching/social sim, Paleo Pines. I've shared it a little here on dA, as seen below!
The team's super excited to show off what we've been working on!
If you'd like to get some sneak peeks into the game's development, chat with the team and share art and memes, don't hesitate to join our wee family of Ranchers on our Discord server!!
>> Click to join! <<
See ya there!
-Tal
Tell me your favourite Dinosaur!
Howdy!
Time for possible the best conversation starter! Favourite Dinos!
This question comes in two parts...
1. What's your favourite Dinosaur(s)?
2. What's an obscure/underrated dino you wished was in media more?
(And yes, for conversation's sake pterosaurs, archosaurs, synapsids and whatever other non-dino reptiles can be included :> )
In case you didn't know, I'm developing a casual dino themed farm/social sim!
And although it's heavily stylised, I want to keep the dinos fairly accurate and have a large roster of creatures!
Obviously, we'll initially include the fan favourites and well known dinosaurs, with a sprinkle of paleo-c
Tell me your new year's resolutions!
Howdy all, hope you had a nice n restful christmas :>
2019 is approaching and I thought it'd be nice to discuss some of our goals for the coming year!
(I know a NYR's tend to cause a lot of eyerolls, but I think setting goals can be extremely valuable for artists, and by talking to others about it you sort of...speak it into existence?)
For myself, I have the obvious "Improve art" and "get into shape" goals. But I also have a more specific one:
Get 1,000 followers on Twitter and/or Instagram
Yeah, I know this seems really arbitrary...But lets be real, more people interacting with your art is extremely rewarding and helps you strive to
© 2015 - 2024 Taluns
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Going to just answer this for me personally:
What do you think makes a video game successful?
Aesthetics, beautiful animation, intriguing world with lore and backstory that makes you want to be drawn in, not that forces it down your throat, (think of how Bastion handles its story). Exciting gameplay that has interesting characters that i want to find out more about.
What aspects of games do you find the most appealing? (What will make you want to buy/try a game
Again, really beautiful aesthetic choices (Bastion, Transistor, Ori).
What aspects of games do you dislike? (Current trends or tropes you're sick of?)
Checking a million boxes and corners of places to see if that one crate has that one tree branch that might one day be useful or you might sell for one gold. Also lots of "fetch my lost kitten/puppy/childern" etc quests that just have you running back and forth and back and forth and back and forth across the map for no reason. More running back and forth for no reason, or doing lots of stupid little things. And a lack of being able to sort through an inventory if there is one.
Which of the following methods of story telling would you find most appealing?
-Traditional comic panels
-Motion comics (with/without audio)
-Interactive visual novel
-Point and click adventure
I'm not sure what to answer here. I've played too many point and click that has the logic of "rub random A against other random objects untill something happens", and get gets more frustrating than anything. I'm not really sure what you mean by things like motion comics. The point and click can have potential, and it can also be "interactive for interactions sake". The same with the interactive visual novel. What does the interaction do besides make you click on stuff for no real reason? If its done well though then it can be great.
What do you think makes a video game successful?
Aesthetics, beautiful animation, intriguing world with lore and backstory that makes you want to be drawn in, not that forces it down your throat, (think of how Bastion handles its story). Exciting gameplay that has interesting characters that i want to find out more about.
What aspects of games do you find the most appealing? (What will make you want to buy/try a game
Again, really beautiful aesthetic choices (Bastion, Transistor, Ori).
What aspects of games do you dislike? (Current trends or tropes you're sick of?)
Checking a million boxes and corners of places to see if that one crate has that one tree branch that might one day be useful or you might sell for one gold. Also lots of "fetch my lost kitten/puppy/childern" etc quests that just have you running back and forth and back and forth and back and forth across the map for no reason. More running back and forth for no reason, or doing lots of stupid little things. And a lack of being able to sort through an inventory if there is one.
Which of the following methods of story telling would you find most appealing?
-Traditional comic panels
-Motion comics (with/without audio)
-Interactive visual novel
-Point and click adventure
I'm not sure what to answer here. I've played too many point and click that has the logic of "rub random A against other random objects untill something happens", and get gets more frustrating than anything. I'm not really sure what you mean by things like motion comics. The point and click can have potential, and it can also be "interactive for interactions sake". The same with the interactive visual novel. What does the interaction do besides make you click on stuff for no real reason? If its done well though then it can be great.